VR Features
AMD Radeon HD3850 and HD3870 - AMD's salvation?
OpenGL - Enemy Territory: Quake Wars
Written by Firefox and filed under Reviews > GPUs & Graphic Cards
Published on November 15, 2007, 12:01 pm
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Slashdot From the makers of Castle Wolfenstein: Enemy Territory, we have Enemy Territory: Quake Wars. Based on the Doom III engine and developed with the same fast action, adrenaline pumping gameplay, Enemy Territory: Quake Wars offers gamers the choice of playing on the side of humanity defending Earth as GDF or joining the Strogg hordes in their invasion in battle. With its optimizations for online gaming, up to 64 players can congregate on a server to wage war on an epic scale with matching landscapes to boot!
Given the scale of the gameplay and the highly detailed textures within the environment along with the megatexturing technique developed by none-less than John Carmack, lesser graphics cards lacking the processing power and onboard memory would not be able to present the realism and superior image quality possible in ET: QW. It is with this that Enemy Territory: Quake Wars sets itself as another yardstick in the industry for measuring OpenGL performance of new graphics cards.

Settings

and more settings!


Benchmark Results


In Enemy Territory: Quake Wars, we see the HD3870 matching it's older brother at 1920 x 1200 whilst the HD3850 lags behind by 10FPS. The 8800GT is ahead of the race with a 10FPS advantage over the HD3870 though. At 2560 x 1600, the 512bit memory bus advantage the 2900XT has is more evident and tops the 3870 by 2fps.


