64 Shader Processors: NVIDIA Geforce 9600GTSixty Four in a Sixty Five
Shaking off the old fats of the G80, NVIDIA has successfully shrunk the G80 into the G92, the latter of which spawned the 8800GT, 8800GS and 8800GTS 512MB graphics accelerators. With us today is the Geforce 9600GT, based on the G94 graphics acceleration chipset (specifically the G94-300). G94 is wafer-ed by Taiwan Semiconductor Manufacturing Company (TSMC) using the 65nm process. (TSMC currently offers fabbing down to 45nm)
Stacko!
Within the 65nm die lies some 64 shader processors, which by default pushes data around at 1750MHz. The graphics core is clocked at 650MHz, which isn't quite a big number by today's standards. NVIDIA's partners do know that too; out of the four candidates with us today, no less than three are factory-clocked above mainstream specifications. Memory wise, we're still looking at 1ns gDDR3 BGAs clocked at 900MHz on a 256 bit memory bus. You can be sure NVIDIA didn't shortchange users on memory bandwidth this time around. Below is a comparison chart between the vanilla 9600GT specifications, and that of a few other recent options floating around the midend market.
| Model | 9600GT 512MB | 8800GS 384MB | 8800GTS 512MB | 8800GT 512MB | HD3850 512MB | 8800GTS 320MB/640MB | 8800GTX |
| Stream Processors | 64 | 96 | 128 | 112 | 320 | 96 | 128 |
| Fab Process | 65nm | 65nm | 65nm | 65nm | 55nm | 90nm | 90nm |
| Core Clock (MHz) | 650 | 575 | 575 | 600 | 668 | 500 | 575 |
| Shader Clock (GHz) | 1.625 | 1.35 | 1.625 | 1.5 | - | 1.2 | 1.35 |
| Memory Clock (MHz) | 1800 DDR | 1700 DDR | 1800 DDR | 1800 DDR | 1656 DDR | 1600 DDR | 1800 DDR |
| Memory Type | GDDR3 | GDDR3 | GDDR3 | GDDR3 | GDDR3 | GDDR3 | GDDR3 |
| Memory Interface | 256bit | 192bit | 256bit | 256bit | 256bit | 320bit | 384bit |
| Memory Bandwidth (GB/s) | 57.6 | 40.8 | 62.21 | 57.6 | 52.99 | 64 | 86.4 |
| Texture Fillrate (billion/sec) | 20.8 | 27.6 | 41.6 | 33.6 | 10.688 | 24 | 36.8 |
| Power Connector | One | One | One | One | One | One | Two |
By now, it should be apparent that the G94 chipset is poised to replace the G84, more commonly known as the GeForce 8600 series. G84 had just reached it's end-of-line status on Valentines Day about a week ago. As usual, the G94 9600GT will be priced according to the performance hierachy of the GeForce family. NVIDIA AIB partners meanwhile are in a rush to clear their (large) inventories of last-gen G84 graphics accelerators to faciliate the introduction of the 9600GT.
Losing balance...
Previous generations of midend DX10 graphics accelerators didn't quite cut it for practical DX10 gaming. Gamers on a budget are hoping (or rather, expecting) either of the two graphics giants to come in with new offerings to fill the performance gap. In the past months, we've heard immense bitchings about the 8600GT/8600GTS's measly 32 Shader Processors (SP) on the G84. Simply said, the 8600GT/GTS ain't quite as fast as what consumers expected midend graphics accelerators to be. At that point in time, the G80 8800GTS/GTX already had 3-4 times that number of SP at hand. The G94 happens to be NVIDIA's answer to gamers' prayers; beefed up to 64SP, the 9600GT drops neatly onto the middle rung of the performance ladder, somewhat below the dearer 8800GT.











