VR Features

64 Shader Processors: NVIDIA Geforce 9600GT

DirectX10 - Game Benchmarks + OpenGL

Written by yantronic and filed under Reviews > GPUs & Graphic Cards
Published on February 21, 2008, 11:00 am

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More Games!

 

What use is a new graphics accelerator looping benchmarks? Here's a few of the more graphically intensive games on the market right now. Crysis was run at 1600x1200 on Medium settings throughout.

A while ago, we noted how NVIDIA was working on drivers to improve DX10 performance here. The work appears to have paid off, as the drivers worked with the new 9600GT to bring about playable framerates on Crysis. Such a feat used to be handled by the G94's faster (and more expensive) kin, the G92.

1600x1200 resolution was the order for the day, in Shangri-la at least. Texture and Character details were both set to 5.

Not bad at all! All the 9600GT manages the resolution with aplomb to create playable conditions in the fast paced game. Another tie between the "X" cards. Next up? OpenGL! 1600x1200 Medium settings in Enemy Territory: Quake Wars.

Similar settings for ETQW at 1920x1200, just a comparison between the 9600GT. ETQW is definitely playable.

UT3 with details at 5, smooth as silk.

Crysis's fps are running low, still playable even thought a tad low..